Okay, so welcome to the first project.
Um, these projects, um, allow you to try some things out in between our lectures.
So, um, this first project, I just wanted to make it really simple just to make a nice basic house,
which is most likely the first house or first thing you've actually made in Roblox studio.
So, um.
Was how we are going to work is that this is what I'm going to make in this lecture.
Um, you can either kind of go off and do it yourself, come back to the lecture and then watch it.
Or you can, I wouldn't suggest, follow along with me, but you can use it as like a guideline or however
you think is best for you to use this lecture.
Um, so before you do go, though, a couple of bits of advice before I do start to go ahead and make
making this house um, is that the house must be grouped, so make sure it's grouped as a model.
Okay.
Um, and really, really important over in the model section, make sure you have a snap to grid setting
on.
Okay?
It will make your life a lot easier when you are making making your house.
So make sure that's on and try to keep it as high as possible.
Remember, one is like your target value I guess for now.
So have a go at making a basic house like this or however you'd like.
Only a bit of advice.
Don't make it too advanced.
Make a nice, simple, basic house to start off with.
There'll be plenty of chances further down the course to make some more modern or better looking houses
than this.
Okay.
Um, cool.
So I'm going to start having a go at making a house just like this.
I'm going to make it over here.
Um, so if you want to, um, go off and make it yourself, or you can stay here and keep watching.
Up to you.
Okay, so I'm going to start off by making sure I've got the snap to grid settings on before I even
do anything else and add a part in.
Cool.
So I'm just going to quickly check before I start that the positioning is all okay.
It's, um, flush on the bottom.
It's hasn't got any weird positions like point VAT for example.
You don't want that.
You want a nice even no decimal points.
Because if it is, again, it just makes your life a lot, a lot more difficult as you progress.
Okay, so, um, this house, I'm going to scale it out, um, to be 20 by 20 on the bottom.
That's always good.
First thing you do to kind of plan out the dimensions and keep the dimensions in the back of your head,
write them down if you have to, because when it comes to making bits like the roof and stuff, you
need to know the dimensions.
So it's a very important factor that.
And I'm not making these pillar bits next.
Well, we should probably do the, um.
This here actually.
Sorry.
Um, let's move this up by one, and we're going to change the brick color.
And take a darker brick color and change the material.
I'm going to select cobblestone and that gives it that kind of bottom look there.
Okay cool.
Have a go at making the pillars surrounding it now.
This just gives it a bit more depth, as if you notice it kind of goes in a little bit.
Um, you don't want nice flat kind of flush walls, as they do look quite ugly.
Um, you want a lot of depth and stuff, um, to your building.
So instead of adding a whole new part, I'm just going to duplicate it by using the shortcut on my device
and move this across.
So it's just two by two.
I'm checking both sides here.
I'm referencing and moving this up.
Perfect.
And I'm going to move this up by ten.
So it's nice and high up like that there.
Okay, I'm going to duplicate this.
Move it across.
Then I'm going to select both of these at once, duplicate them and move them across.
So I'm not having to kind of do it a an extra time that I don't have to basically.
Okay.
Um, cool.
Now I'll have a go at making the actual wood kind of walls.
Um, so I'm going to take one of these, let's say this one, duplicate it and make it a bit smaller.
I'm going to make it one by one bit and just move it out here.
And let's give it a brown color.
And a wood planks material there.
Okay.
And I'm going to scale this out for all of the walls.
Now, um, I always say to avoid parts, um, inside of each other here.
Um.
Actually.
Yeah.
No, actually, we don't need to because.
Because these are going to be walls.
If we have another one here, you're not going to be able to see it anyway.
So that's not a problem.
But yeah that's one thing as well.
Um, you need to make sure that we are not having any parts and stuff overlapping even a little bit,
because they all have textures and stuff on them.
Um, they'll like glitch in and out, like I've had to quickly do that to show you here, kind of do
this, which looks very, very ugly.
Um, and not very realistic at all.
Okay, cool.
So we got a nice basic frame of our house here.
Can have a go at making a nice, simple roof now.
Okay.
Um, now I'm going to use a wedge for this.
So I'm going to go over to here and insert a wedge.
Now one bit of advice here is if you go over to like if you, if you move your camera here for example,
and then import a wedge, it imports it in that direction.
But if you going to be smart import it facing here.
And adds it there exactly where you want it to immediately.
Then go and start scaling it out.
So having to move it and then scale it, you can get it in the rough position that you want it.
I'm going to make that kind of slanted roof here.
So I'm going to move this across.
Scale it down.
And this is where the dimensions become very important, just to make sure the length of this is 16.
So I want to move it across until it reaches eight.
And I know at that line there is the middle.
You don't want a off center roof, so you want to make sure double check all the dimensions.
This is again where it's why it's really important to have that snap to grid on, as if that was a about
a size of that was like 7.592.
You're going to have to divide that by two and then work out stuff.
And it just gets a bit complicated too.
Too complicated than what it needs to be.
Okay.
Um, I always like to make my roofs overhang, so I'm going to make them overhang by an extra two.
Here, an extra two here and gives it more depth again.
And move this up a bit.
I think eight will look quite nice.
I'm not sure if I'm making it exactly the same, but.
I'll try seven and move this across to here.
And again, an extra one too.
Cool.
And then I can just duplicate this.
And because it's a wedge I'm going to need to rotate this around.
And into the perfect.
I quite like the look of that.
I think I'm going to bring up one more higher.
Nice.
I'm going to select both of these and give it a black brick color.
And I'm going to give it.
Um.
Which one can we pick?
Pavement kind of looks like tiles, and I think pavement is the closest one to tiles, I'd say.
Um, not all of the materials and stuff are perfect, but in a couple lectures time, um, you'll be
having a look at some other ways that you can place textures and images onto your parts.
So that will fix that issue coming up soon.
Okay, so we've got a nice basic shape here.
I'd recommend making sure all the dimensions and stuff are okay before continuing on from this point.
We're kind of doing the decorations and stuff, making it look more like a house and less just like
a bunch of parts really.
But notice the nice bit of depth here and this kind of coming out a bit here and here.
It gives it a lot more depth than it was flat.
So it's a nice addition that I'd recommend you also trying out when you're doing this.
Okay.
So let's have a go at making the windows first.
Make that probably a bit easier bits.
Then we can have a go at making this door here.
Okay.
So windows a little bit tricky as they kind of go in the middle of your part.
And the only way to do them, even though it gives the illusion that this is all one part, actually
it's four.
There's one part here, one part here, one here and one here, because otherwise you've got a part
with a hole in the middle, which we can't do just yet.
Um, so that's what we're going to kind of have to do here.
We're going to move this up here, duplicate it, and just kind of work out the four corners while giving
enough room in the middle for the window to be in.
So this is again 16 is going to be over by eight.
And then move it by one two, three and see if that gives enough.
See if that gives enough room for the window.
Yeah that's nice.
So I'm going to go ahead and add the window.
So this is already nicely positioned.
So I'm going to just duplicate that and move that into place.
Coupe rnbass.
Want me want a glass material?
And a kind of very light blue brick color.
Obviously doesn't look the nicest.
Not really a window.
You want to increase transparency 0.7 remember that makes it see through, and it looks a lot more like
a window now than it did earlier on.
Okay.
Um, cool.
And even to like check things out and stuff if I quickly just, um, play the game here just to make
sure the window is kind of lined up.
Um.
Oh, it's not going to let me do that.
Okay.
Um, I can kind of work out here.
Um.
Yeah, I think the windows are nice.
Um, height.
They're cool.
I don't want it too high up.
Um, was the issue of, uh.
Um.
I could move it one more down.
I've done here kind of just using this as reference.
Now, I've done the same as I have done there, so that would be fine.
Cool.
Now, you could go ahead and repeat that process for the other two walls, or you could just be a bit
smarter.
Delete the other two walls.
Copy all of these parts, or duplicate them by selecting them all and using your shortcut, and then
going over to here and putting that into place just like that.
So now simple.
Simple as that basically.
Um, instead of having to kind of repeat that and then actually if we just undo that.
Move that back into place and then duplicate again saves us having to select them all again.
This one I have to rotate all at once, and when you rotate an object, you might find sometimes that
it doesn't line up properly.
This is when you have to drop the snap to grid down to 0.5 to move it into place.
As you can see, it's now a line lined up with this pillar.
Then soon as you've done that, move it back up.
But I suspect it'll also be the same case here as well.
Um, so yep, that's all lined up and we move it back up to one.
So you will occasionally to drop that, um, to change certain things.
That's absolutely fine.
Just make sure you bring it back up.
Otherwise it's literally like a safety barrier I think is the best way to think of it.
Um, if you need to lower it, you lower it.
But as soon as you finish, you bring it back up.
Um, I guess is the best way to think about it there.
Cool.
So it's looking a lot more like a house now.
Only issue.
We don't have a door.
Okay, so we're going to have a go at making this door here.
Now, the same kind of thing.
You're going to have one part here, one part here and one part here to make up the rest of the wall.
And.
Oh, yeah, um, we will do that.
But I've forgotten something with the windows here.
Now, these windows look nice, but remember what I said about depth?
Okay.
Um, in real houses, the windows aren't absolute flush or, like, in the same line as what I mean
by flush.
Um, instead, they kind of go in a little bit.
So if we decrease them by a small amount, say 0.2, and just bring them in a little bit, they look
a lot more like windows.
Um, so I'm going to go through and just do that for all of them.
Probably should have done that before I duplicated it.
But um, that's okay.
So just by bringing it in, bringing it in a little bit more, it gives it extra depth, which is really
nice.
Okay.
So um, it's about both practicing all these tools and stuff that we've learned over the first few lectures,
and also picking up a couple of lecture tips and stuff when it comes to building, um, you'll pick
them up as you go along.
Um, this is why you're making a very simple house to start off with now.
Um, but, you know, as you go along, you'll be able to make more and more advanced houses.
Just give it time.
Okay.
Um, cool.
So bring this back up to one again.
I'm going to carve out the space of a door now.
Um, think same height as a windows will be nice.
Then if I duplicate this.
And bring this down.
Half will be eight, as was 16, then an extra one to see what that looks like.
If I want to change that or not, that's probably too narrow.
Let's go up by another one.
Nice.
Cool.
So nice.
I think almost actually, um, an extra 0.5 because it was quite, quite a, um, wide door.
Because you want a proportional to the character.
If, if if the door is double the size of a character, you do want to small and everything down.
Okay.
I quite like the look of that.
Now we're going to have a go at making this door.
So we have one kind of major part.
Is split up into a bit.
A nice window and a little door handle there as well.
So let's go over to here.
I'm going to copy this and move it into place.
Scale this so it's all nice.
And then bring this back up to one.
Um, for us to have a go at this, I want a bit of a lighter color and a wood there.
Probably a bit darker than that.
Yeah, I like that.
And bring it in a little bit more again.
Um, give it again to give it that depth.
Cool.
Um, then what have we got?
Making the window a bit.
So let's bring this back up to one.
The height there.
Be up to there.
Perhaps.
Have a window, just a very small window, um, in the actual door.
So it's not just like a massive slab of wood for door.
Um.
Cool.
Just a small little window for that.
Um.
Duplicate this.
Bring that over.
Same setup here.
So electric blue and 0.7.
And electric blue.
0.7.
It's worth if you have like this window for example, if the window example here, I could have just
guessed or looked done what I thought looked nice, but it wouldn't look very consistent if one window
was a slight different shape in the other window.
So keep things consistent throughout your house as well.
That'll be more, um, important when you have a larger build, but it's definitely important for these
as well.
Same thing again, I'm going to bring this window in a little bit more just to give it a nice bit of
depth.
Then finally we need a little door handle, which I'm going to copy this part for.
Um.
Bring that down into place.
That's a little bit because I'm going to decrease that O.
0.5 please.
Like that.
Cool, and that will need to come out a bit so we can actually like see it there and there and there
should be like a black.
Um, smooth plastic color like that.
There.
Cool.
Um, now, if we were to try and play the game.
So actually go into our house now, I've got a door and this will happen.
We won't be able to fit through the door because obviously we can collide properties on you to make
sure we select all of these parts and make sure that can collide.
All of these is off.
That means if we try that again, the player will be able to walk straight through, which is obviously
what we want from a door.
Now, more advanced doors would open and stuff like that with using an animation or so.
Um, you'll be able to make those later on in the course, but for now just a nice simple walk walk
through door would be the easiest there.
Um, cool.
Now that's pretty much it.
I made a couple other decorations, this little staircase and this little bit of grass here.
So I'm going to have a go at making those as well.
I'm going to copy this.
Bring it out.
Oh, see, I made a mistake there.
This should be at one.
And sometimes it's easier to use a move the move tool.
Other times you can actually move.
You can actually use the scale tool as a move tool, as I did just there.
I kind of scaled it and moved it in using one, using one tool.
So that sometimes is a nice, useful feature.
I'm going to make it slightly larger than the door like that and then just duplicate this.
Bring it across and bring it down.
Nice little staircase.
And finally a nice bit of grass around it to make it look more like a more like it's livable and not
just on a standard base plate.
So that I'm going to take this, duplicate it, change the color to a nice, um.
Look.
What am I looking for?
Grass or ground will look nice there and now one will be a bit too small for this.
So just a very small.
Thickness that we're wanting.
And let's just bring it, like 20 in all directions.
Now.
This won't be needed if you've got a different like setup for your map here, but for this one, just
wanted a bit around it like that.
And there we go.
That is.
Oh, one more thing actually.
We need to make sure it's all grouped together and named nicely.
So to group it all together I can select it all here.
Use my shortcut to group it and call it house as did to the other ones.
Okay, one more thing before you'd be technically finished with this is to give everything a nice name
and perhaps group some more things together, like group together, the door for example.
Group together, the roof, the stairs.
I'm not going to do that as it can be a little bit boring and it probably take me five, five, ten
minutes to name everything, but, um, maybe not naming every single part, but at least grouping everything
together will make sure everything's organized and and if you need to change anything later on, it'll
be much easier to.
But there you go.
So that's how you'd make this simple house.
So I hope this has been useful for you to practice some of the things you've done in the first few lectures,
and also it's giving you a couple of tips and advice on how to make something like this yourself.
One bit of advice I want to just finish off here is that don't worry if your house does not look amazing.
Okay, um, if this is your first, second or even third house, it's not going to be looking like an
amazing, amazing modern mansion.
Okay, um, these things do take time, and you'll have to make 15, 20 builds before you actually get
the hang of this.
Okay, so it's all about practice.
So, um, there will be some areas of practice in this course, but again, I'd recommend you to have
a go at some things yourself outside of a course as well.
Um, that can allow you to practice as much space as possible as if, um, as you'll be able to learn
a lot of this really with just practice.
So hope.
Yeah.
Hope you've enjoyed this.
Continue on with the lecture where you'll learn some more stuff to do with building, and we'll be having
a look at another project a bit later down the line.